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How It Works

Four modes. Two targets. 1000 for the NRL, 250 for the NRLW.

The Idea

Draft a starting 13 of NRL players. Every player carries their NRL tries, but you do not see the number until you pick them. Add up your 13 and try to reach 1000.

The Team

You fill a standard starting 13: FB, W, C, C, W, FE, HB, P, HK, P, SR, SR, LK. Players can go into any position they are listed for, so a centre who also played wing can fill either spot. If a player fits more than one open spot, you choose where they go.

The Modes

ModeHow you draftTo winWildcards
1000+Roll 3 players, pick 1Full 13 on 1000 or more1 of each
Exactly 1000Roll 3 players, pick 1Full 13 on exactly 1000. Under or over is a miss.None
Team SpinChoose a position, then spin a season and club and pick from that squad in that positionFull 13 on 1000 or more1 of each
NRLW 250+Roll 3 NRLW players, pick 1Full 13 on 250 NRLW tries or more1 of each

In Team Spin you choose the position first, before the club and season are revealed, so you are locked in. If nobody from the squad you land on plays that position, the game spins again for you.

Wildcards

Each wildcard can be used once per game. Exactly 1000 has no wildcards.

The Rules

Where the Numbers Come From

Tries count NRL premiership games from 1998 to now. The 1997 Super League and ARL seasons are not included, and neither are Origin, Tests or other representative games. The player list matches the 27-0 player pool, and only players with a confirmed try count are in the game, including players who never scored.

NRLW 250+ counts NRLW premiership tries from 2018 to now, including finals. Women’s Origin, Tests, All Stars and one-off exhibition games are not included. NRLW data comes from Rugby League Project, with the top tryscorers checked against official club pages. Players who have only ever played off the bench take the position they have played in other competitions.

Spot something that looks wrong? Email cast@thecastpatrol.com.au.