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How it works

Three modes. One number. 1000.

The idea

Draft a starting 13 of NRL players. Every player carries their NRL tries, but you do not see the number until you pick them. Add up your 13 and try to reach 1000.

The team

You fill a standard starting 13: FB, W, C, C, W, FE, HB, P, HK, P, SR, SR, LK. Players can go into any position they are listed for, so a centre who also played wing can fill either spot. If a player fits more than one open spot, you choose where they go.

The modes

ModeHow you draftTo winWildcards
Exactly 1000Roll 3 players, pick 1Full 13 on exactly 1000. Under or over is a miss.None
1000+Roll 3 players, pick 1Full 13 on 1000 or more1 of each
Team SpinSpin a season and a club, pick anyone from that squadFull 13 on 1000 or more1 of each

In Team Spin, if nobody left from the club and season you land on can fill an open spot, the game spins again for you.

Wildcards

Each wildcard can be used once per game. Exactly 1000 has no wildcards.

The rules

Where the numbers come from

Tries count NRL premiership games from 1998 to now. The 1997 Super League and ARL seasons are not included, and neither are Origin, Tests or other representative games. The player list matches the 27-0 player pool, and only players with a confirmed try count are in the game, including players who never scored.

Spot something that looks wrong? Email cast@thecastpatrol.com.au.